Supers, Inc.

Supers, Inc. is a canon universe built by Zahhak but given life by through collaboration with other writers, including Echo.

The Present Day
Supers, Inc. is set in the 21st century on Earth. In this version of Earth, superpowers, magic, alchemy, and superscience run rampant. Thousands of parallel dimensions and far-off inhabited planets exist, and there are so many lost cities buried in the sand or under the waves or frozen in ice that it's a miracle you can walk to the chemist's without tripping over a lost city.

In the USA, at least, aspiring superheroes can draw a stipend from the government based on their rates of arrests and convictions, and their hours put into disaster recovery efforts. Many superheroes make extra money through sponsorship deals and advertising revenue. On the other hand, many supers use their powers in everyday jobs, such as police divers with gills, firefighters who can control water, psychic personal shoppers, and stage magicians who are actual wizards.

Villains in Supers, Inc. range from mad scientists looking to take over the world, to unscrupulous superpowered individuals looking to make a quick buck, to ordinary people driven to dangerous extremes by extreme circumstances.

Characters in Supers, Inc. range from the parodical to the dark, encompassing everything from cheese-golems to dark vampire queens to reality-eating extra-dimensional monsters.

History
The past in Supers, Inc. is surprisingly similar to the history of our world. It's generally best to assume that superpowers cancel each other out in the grand scheme of history. Yes, the allies sent superpowered ninjas to assassinate Hitler, but the psychic SS stopped them. Yes, there were supers who'd flown beyond the Earth's reach before Yuri Gagarin left the atmosphere, but Gagarin was the first non-super to achieve it.

No matter how much the superpowers stack up, history remains largely unchanged.